AI Insights · Timothy · July 2021
Top 5 Low Poly Games on Android in Peru: Q2 2021
Discover the performance of the top low poly games on Android in Peru during Q2 2021, including trends in downloads, revenue, and active users.
During the second quarter of 2021, low poly games on the Android platform in Peru exhibited varied performance metrics. Here’s a closer look at the top five games: Roblox, Mad GunS online shooting games, Dude Theft Wars FPS Open world, I, The One — Fun Fighting Game, and Idle Streamer - Tuber game.
Roblox
Roblox from Roblox Corporation saw a consistent increase in its weekly downloads, starting from approximately 35.8K at the end of March and peaking at around 47.9K by the end of June. Weekly revenue ranged between $7.7K and $10.3K, maintaining a steady stream, with a slight dip in early June. Active users also showed a positive trajectory, growing from 1.02M to about 1.15M over the quarter.
Mad GunS online shooting games
Mad GunS online shooting games by Go Dreams experienced a notable decline in downloads, starting at 8.3K and dropping sharply to 1.4K by the end of June. Active users mirrored this trend, decreasing from 12.9K to 5.1K throughout the quarter. No revenue data was reported for this period.
Dude Theft Wars FPS Open world
Dude Theft Wars FPS Open world from Poxel Studios Games showed fluctuating download numbers, with a high of 10.7K in mid-April and a low of 2.7K by the end of June. Active users peaked at 23.2K in late April but gradually decreased to 15.2K by the end of the quarter. No revenue data was reported for this game.
I, The One — Fun Fighting Game
I, The One — Fun Fighting Game by CASUAL AZUR GAMES maintained a relatively stable download rate, starting at 7.1K in late March and ending at 3.7K by the end of June. Active users showed a decline from 16.2K to 10.9K over the same period. No revenue data was available for this game.
Idle Streamer - Tuber game
Idle Streamer - Tuber game by Wazzapps global limited had a significant drop in downloads, from 19.6K in late March to 2K by the end of June. Active users decreased from 33.8K to 6.8K during the quarter. Revenue was minimal, with a peak of $67 in mid-June.
The data presented here comes from Sensor Tower, providing further insights into the mobile app landscape. For more detailed analytics, visit Sensor Tower.